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Toops idea's

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  • Toops idea's

    I have 2 unit ideas: First is a lieutenant, he will will summon 2 paratroopers every 15 seconds. Stats: Hp - 325, dmg - 80, firerate - 3.20, cost - 400, coldown in attack - 17.5 seconds. Second unit: Saper, in defense he will place mine every 20 seconds, in attack he will cut the barbed wire (destroy it) with the same coldown. He,s stats: Hp - 450, dmg - 50, firerate - 5.50, coldown - 15 seconds, cost - 300. Saper will use m3 greasegun smg and lieutenant will use m1 carabine. Hope you enjoyed, and have a good day!

  • #2
    The range of lieutenant will be 25 and the saper range will be 20, I'm still working on medals
    Last edited by ninjablood*PC; 05-20-2018, 01:21 PM.

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    • #3
      Another units: Riflemans, stats: Hp - 100, dmg - 60, rof - 1.30, accuracy - 60, range - 18, count - 5, cost - 80, coldown - 4. They will be hero version of grunts with m1 garands. Marines, stats: Hp - 280, dmg - 30, firerate - 2.80, accuracy - 55, range - 14, cost - 125, coldown - 8, reload - 1.30 count - 4, each of them will have hand grenade and they will randomly throw them. They will be hero version of assaults.
      Reload of the riflemans will be 1.10

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      • #4
        Lots of good ideas here! Please keep them coming.

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        • #5
          As you wish

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          • #6
            Security guard: Stats:hp - 450, dmg - 100, firerate - 0.30, range - 15, accuracy - 90, cost - 200, coldown - 8, reload speed - 2.00 He will use teaser and will also stun hitted enemies for 5 seconds also will be changing target after every shot. (I don't have name for this troop) stats: Hp - 300, dmg - 670, range - 18, accuracy - 55, firerate - 0.30, reload - 4.75, cost - 345, coldown - 20. She will use flare pisto.l in the place flare will land, after few seconds artillery will shoot to this place once (flare itself don't do dmg)

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            • #7
              Infiltrator: Stats: Hp - 280, dmg - 65, accuracy - 78, firerate - 2.10, reload speed - 1.25, range - 18, cost - 230, coldown - 14. He will use silenced pistol, when enemy will see him he will go invisible for 7 seconds and first shot after invisibility will have 100 accuracy and 250 dmg. Recon: Stats: Hp - 230, dmg - 145, firerate - 1.25, range - 30, accuracy - 92, cost - 290, coldown - 15, reload - 2.90. 8 units that recon will see first will have shown health on tactical view. He will use scoped m1 garand.

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              • #8
                [QUOTE=ninjablood*PC;n262996]And specially for odytsak... Mortar crew! 1 guy walking with infantry mortar and 2 grunts defending him. He will need a few seconds to start barrage. Stats: Hp - 250, dmg - 300, firerate - 0.80, range - 48, accuracy - 43, cost - 365, coldown - 20, reload - 5.20. Paramedic: Stats: Hp - 210, dmg - 50, accuracy - 72, range - 22, firerate - 0.73, coldown - 12.5, cost - 200. When ally unit will die nearby he will come to it and revive this unit as rifleman.

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