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Announcement: GUNS UP! 3.20 Update Content

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  • SD-PEER81
    started a topic Announcement: GUNS UP! 3.20 Update Content

    Announcement: GUNS UP! 3.20 Update Content

    GUNS UP! 3.20 Update Notes:

    All
    • Added the ability to move diagonally with the D-pad when selecting opponents on the map screen.
    • Added a graphic over the tents and HQ which will explain when units won’t spawn due to all pathways being blocked
    • Tents no longer spawn pre-battle units onto cover if pathfinding is blocked
    • Added a “Defeat” animation that plays after you lose to an opponent and return to the map
    • Fixed an issue which sometimes allowed structures to be placed inside a like structure’s proximity
    • Stopped music from restarting when entering and exiting the loadout menu
    • Made a change to ensure the decorations counter is updated when removing decorations
    • Fixed an issue where some defensive structures wouldn’t contribute to the base power rating
    • Added an animation when unlocking unit medals
    • “Show Stats” now remains toggled between attacks
    • Fixed an issue which could cause breadcrumbs on the customization option to remain indefinitely
    • The Spec Ops widget on the Hub is now removed after completing a non-repeatable spec ops
    • Fixed a problem where changes to the banner would not appear in the preview image after playing a match or CPU defend
    • Fixed missing text on the munitions card when viewing the details of the resource crate
    • Fixed an issue where stats wouldn’t track on friendly battles
    • Changed the requirements for various missions to be better suited towards the new opponent difficulties.
    PC
    • Fixed a small graphical issue where the scroll bar would never reach the top or bottom of an inventory when grabbing it with the mouse
    • Fixed an issue where buttons would retain their mouse over cursor if the player right -clicked the button
    • Added sound effects when scrolling over available menu selections
    • Fixed various scaling issues when changing resolutions
    • Fixed an issue where tactical view wouldn’t activate with a controller
    • Fixed an issue where a tile graphic would be missing after assigning the last attack card and then entering the attack card menu again before PvP
    • Fixed the yellow scroll arrows in the defend history screen
    • Removed unnecessary yellow arrows above and below entries in the leaderboard
    • Fixed an issue which allowed players to click on alliances that weren’t being displayed in alliance discovery
    • Fixed an issue where text for the early units deal would clip when in windowed mode
    • Adjusted the click box for the info button on the alliance banner in the war menu
    • Ensured players are able to go to the gold store when trying to open a crate from the PvP results screen
    • Fixed an issue where the spawn rate text would not update when cycling through units for a tent using the arrow graphics

  • MonsterLoad*PC
    commented on 's reply
    I'm glad I figured it out pretty easily. One click and it's fixed. I only noticed it when my 2 commando units failed to spawn from my base as usual.

  • SDS_Chase
    commented on 's reply
    We're getting close to having a solution for this one. Thanks for your patience. Luckily, despite the icon saying the tent is blocked, we've noticed units still spawn.

  • MonsterLoad*PC
    replied
    Here is a screenshot of the offending wall that causes the blocked path icon that I can clear by just clicking on it and dropping it back into place. It's highlighted.

    Leave a comment:


  • SDS_Chase
    commented on 's reply
    We've noticed that. It has to do with the option to swap the sticks. If you return to the default control scheme selection will work. We're looking to address this. Sorry for the inconvenience.

  • SDS_Chase
    commented on 's reply
    Correct, retaliations currently do not count.

  • MonsterLoad*PC
    commented on 's reply
    Yes I noticed this happening to me. I have one wall of a maze of 3 walls between two rocks. If I click it and drop it back into place the icons disappear on my tents and base. It's not blocking since units can and do go thru the maze.

  • odytsak
    replied
    D-pad and sticks don't work on campaign map, luckily L2/R2 cycle works.

    Leave a comment:


  • Vorlon
    commented on 's reply
    It took a while but 101 paratrooper kills wasn't difficult. Getting missions for units you don't own (like snipers) is annoying.

  • cusman
    commented on 's reply
    Paratroopers can be healed and picked up by Surgeons, but they tend to speed ahead of the rest of the pack and they are very fragile since you can't equip Hats or Perks on them to make them stronger.

    Getting 101 Kills with Paratroopers was a slow grind even when I was lower level facing much easier opponents. I think last time I did that, I tried to get some Veterans (very luck based) and then used the Veterans in CPU Defend to get kills. It is a super grindy way to get the 101 kills needed. At some point I decided none of the Missions are worth doing once I get stuck on CPU Defend requiring ones.

  • SunnyRT*PC
    commented on 's reply
    If they would fix the paratrooper issues and allow us to add perks to them that would be great.

  • KittenHuffer
    commented on 's reply
    A question about the Rockstar mission, does it not count 2 & 3 skull opponents when they are retaliation attacks?
    Overachiever counted the attack towards its completion, but Rockstar did not.

  • KittenHuffer
    commented on 's reply
    Yup, that's the situation.
    Icon appears saying blocked even though units are spawning fine. Make a minor change and it disappears, only to reappear next time.

    Another member of my alliance is also having the same issue. So not just me I'm afraid.

  • Delusion*PC
    commented on 's reply
    I just found the easiest 1 star in a while, 2k BP with 12 grunts squad lol. Not sure if tight formation worked but Riots did protect most of them. Medic heals them, but surgeon doesn't revive them. Weird stuff. At least I am close to mission completion^^

  • Delusion*PC
    commented on 's reply
    Tried this way a few weeks ago but they moved fast ahead of Riots, medics, surgeons so couldn't tell if they can be healed etc.
    Maybe with a specific speed perk on the other units it could work. Plus their short range doesn't help with battles.

    I 'm gonna try tight formation, maybe this card isn't useless.

    2nd try without tight formation, things didn't work out very well
    Last edited by Delusion*PC; 12-19-2017, 06:50 PM.
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